V'vohz Nunh

Let me be your shield!

adventurer, father, guardian.
seeking walk-up, casual, or long-term roleplay.
feel free to say hi :)
!!carrd wip!!

ABOUT

Deep in the heart of the city, a lone Miqo'te wanders the streets with a sword at his side. The night breeze rustles his loose, dark hair. He closes his eyes.The sun will be up any minute now.

✧✧✧

V'vohz Nunh is, and always has been, an adventurer. As symbolic head of the nomadic V clan, his life has been caught in constant motion....Something that is especially true now that he's in temporary exile.For reasons that he will not specify, V'vohz has lived separately from his clan for, well, quite some time now. Though he sends the lion's share of his earnings back home, he only sees his children once or twice a month- if that.Despite this, he keeps a relatively cheerful attitude. Whether basking in the heat of battle or lazing in the tavern's glow, he does what he can to keep the people around him feeling ready for anything.

OOC

Howdy!My name is Pen, though I generally prefer to go by Vohz in the context of xivrp!I've been roleplaying for fifteen years now. The majority of my experience is in LARP, discord rp, and play-by-post, if that tells you anything. I started roleplaying at the end of 6.2 (I think), which feels like ten billion years ago but also yesterday. Wild!Though I've spent the last (present year-2023) years in and out of venues, MMO roleplay is an everchanging beast, and I'm more than happy to approach it as a skill I'm still learning!

HOOKS

✧Wandering Vulture✧
V'vohz has lived in Sunseeker culture all his life, and cares deeply for his family. Now separated from them, he struggles with the more metropolitan customs of Eorzea. He would love to talk with people from similar situations! His tribe is nomadic, and therefore operates a bit differently than most Seeker tribes, but nonetheless, he holds a lot of love in his heart for all his fellow Suncats.✧
✧Gladiator's Guild✧
When he first left his tribe two or three years ago, Vohz needed some way to keep afloat. Having been trained to compete with his fellow Tias, V'vohz felt that the Gladiator's Guild in Ul'Dah would be a reasonable place to start finding funds. Though his win record was far from perfect, he did succesfully establish himself as a fighter worth watching- and kept a good eye on the competition in the process. ✧
✧Life of the (Light) Party✧
In addition to his work with the Gladiator's Guild, Vohz found himself able to rely on the Adventurer's Guild for solid employment. Since taking a sudden leave from the Arena about a year or so ago, he's focused instead on his more exploratory ventures. Quite notably, he avoids sticking with the same people each time- so if your character enjoys dungeon delving for fun and profit, let's talk! They may have met! ✧

OTHERWhenever you have some time, check out my silly little headcanon lore for Vohz!✧ Fun Facts ✧
- Though he possesses fewer sweet receptors than most people, he enjoys the texture of most pastries.
- He's a big fan of citrus!
-

I ENJOY:

  • Longterm plots. While walk-up and casual roleplay have a special place in my heart, the slow development of a shared story over a long period of time is what really does it for me. Once we've roleplayed a few times, please feel free to discuss further plans!

  • Exploring nuances. While I try to use roleplay as a break from my other writing, I'm still a dramatic writer at heart. Roleplay is a beautiful opportunity to explore characters down to their finest, most crystallised detail. Let's take advantage of that!

  • Complication. On that note, I would adore the opportunity to make our characters clash. Whether our goals oppose, our ideals conflict, or our circumstances have aligned in an inconvenient manner, I would be thrilled at the opportunity to untangle knots with you!

THESE ANNOY:

  • Bad listeners. The fun of RP for me is telling a story together. Please try to keep your ears and mind open so we can forge ahead on equal footing!

  • Linguistic carelessness. RP is a casual, collaborative, written hobby, so treat your tools with love- but also understand that excessive elitism over SPAG is not something I'm really down for.

  • Entitlement. Full disclosure, I work two jobs. One is loosey goosey on the hours, the other is (deep breath) exclusively weekends. Yeah, yeah, it's rough. I'd appreciate your patience with me and my schedule!

IMPORTANT LORE

✧A Bandaid Solution✧
Full disclosure, I made Vohz to be a Nunh back when my full understanding of the concept was "it would be funny to play a catboy who'se Allowed to Fuck." I did not know about splinter tribes. At this point, he remains Nunh of the V tribe out of my own refusal to change his name. So! That in mind!
Recall the tale of Nyunkrepf's Hope. My personal 'explain-it-away' for why Vohz is V'vohz and not Ve'vohz or Vi'vohz or what have you is that upon disembarking the vessel, a Tia of the V tribe decided that the only acceptable response to the displacement caused by a capital-C Calamity is to simply never settle. This split the V tribe in two: the first being whatever the actual, in-game V tribe hypothetically is, and the other being being my own little personal sandbox.My proposal here is that the split between the Actual Canon V tribe and Vohz's V tribe was so divisive that, even some 1500 years later, neither branch deigns to acknowledge the other one. This allows me to fully define whatever my crafty little heart desires without having to interfere with canon, other players, or the mogstation name change fee. I'm sorry that I'm like this.The biggest split from hypotehtical canon is that while the V tribe does propagate as others tribes do, their nomadic tendencies have fostered (haha) a culture of adoption and taking in foundlings. Wander around Aldenard long enough and you're going to stumble upon wayward Miqittens with no one else to care for them. As the clever vulture finds its quarry in the wreckage left by a greater beast, so too does the V tribe find all it values- and that includes its progeny.All of the above was, of course, written in giving the reader some context before I take a nosedive into the next section:

✧Important Relationships✧V'sarh Nunh
Nearly a score of Summers past, the Nunh of the nomadic V tribe took a small, malnourished boy under his wing. This child was not the first foundling V'sarh Nunh brought into the tribe's ranks, but he may have been the strangest. Not only did he reject the initial offerings of food and shelter- a behaviour that is unfortunately quite common in orphans and runaways who do not intend to feel the sting of loss again- but he did so with a demeanor of eerie calm. It was as though the boy had already accepted his death. As though he saw no reason to waste another's resources on a lost cause.
V'sarh, who had spent years sharpening his patience on Aldenard's scrappiest urchins, had not expected a denial with no fight. Something about the boy's repose, his tranquility in the face of death itself, struck V'sarh to his very core. Though the tribe was set to move along after a mere three days, Sarh forced the journey to a halt. For the entirety of the sennight and a half that it took for Sarh to gain Vohz's trust, the V tribe remained completely stationary.Ultimately, of course, V'sarh was victorious. When the tribe finally returned to the road, they did so with an extra qitten in tow.The half a decade that Sarh and Vohz spent as near-father and not-quite-son was a happy one. Though V'sarh's position as Nunh did create some distance between them, what tribeborn miqo'te can say differently of their own father figure? If anything, Sarh was remarkably present in his sons' lives. While some Nunhs might kick their male offspring curbside before that age-old risk of a power transfer rears its familiar head, Sarh took special pride in teaching the boys to fight. Not only did it allow him to guage where his potential successors were at in their life's journey, but it ensured that when a boy did succesfully wrest control of the tribe, he could be certain of that boy's intentions aligned more with his head and heart than certain other bits and pieces.Were the world a fair place, Sarh's decision to cultivate a strong relationship with his sons might have granted him a kinder end. What fate gave him, however, was a bloody, angry death at the end of his prodigy's blade. V'viveh Tia, the son he always knew would succeed him some day, had grown tired of waiting. And so, surrounded by the people he had spent his life protecting, V'Sarh Nunh bled out on the hot Thanalan sand.The last thing he saw was Vohz, his youngest and softest boy, fail to stem his wounds.V'viveh Nunh
From the moment Lh'viveh Tia clawed his way into one of the V tribe's storage tents and curled his tiny, rain-drenched body up inside, V'sarh sensed he had found his successor. The boy had grit, more than any child ought to have. And if anything could be gleaned from the countless cuts and scrapes that lined his body, it was that he possessed a singular, undeniable will to live. That, more than anything else, was what drew Sarh towards the bruised little boy sleeping in his grain stores.
Viveh spent his first three cycles in the V tribe as a quiet, sullen thing.V'rheku Tia
As foundlings of the same age, it was good fortune that Vohz and Rheku got along so well as [children]{#qittens).
V'rala Vohz
(something something she became a strong sister to both Viveh and Vohz's children.